Our observations led us to a biopolitical interpretation of the situation. This system governs bodies and their (im)mobilities (Lapointe and Coulter, 2020), and questions the concept of governmentality as developed by French philosopher Michel Foucault (Hardt and Negri, 2013). Yet it seems to us that this medical offer, primarily private in the case of Tunisia, makes it possible to understand the strategies deployed by the stakeholders involved and the governance associated with the reception of foreign patients. However, two phenomena in particular are relatively little discussed in this literature: the urban nature of medical mobilities is poorly documented, with the result that the offer is also little studied. The lack of possibilities in Libya, for example, causes large numbers of the country’s nationals to seek medical care in Tunisia, while populations living in Southern Algeria are geographically closer to the clinics in Sfax than to those in their own country (Rouland and Jarraya, 2020). Additionally, this fact questions the “desirable” nature (Cazes, 2005) of medical mobility given that it is often more of an obligation than a choice for patients who do not have easy access to or an efficient healthcare infrastructure in their own country. The geographical literature that has examined the spatial framework of medical tourism shows that patients tend to travel much more within cross-border spaces. Nevertheless, within the media framework of medical tourism, with its emphasis on North-South movements and the competitiveness of Southern countries, particularly in the field of cosmetic surgery, the reality of these exchanges is concealed. Patients seeking short-term medical care in a foreign country do indeed come under a dynamic that can be described as “tourism” (Hopkins et al., 2010). The majority of foreign patients in Tunisia come from neighbouring countries, notably Libya, with patients from Western countries and from West Africa representing only a marginal percentage of the global numbers (Lautier, 2013).ĢAs such, and at first sight, these mobilities fall within the framework of medical tourism. Foreign patients thus tend to converge much more on the country’s private medical practices and clinics than on its hospitals and public clinics. While the associated infrastructures are distributed throughout the country, it is in the urban areas boasting a Faculty of Medicine and a university hospital that the highest number of private medical services can be found (Jarraya and Beltrando, 2013). Largely concentrated in the country’s major cities, this dynamic is above all an urban product that developed thanks to Tunisia’s historically strong public health system. What is referred to as the export of medical care takes place within dense exchange networks comprising a diversified and high-quality medical offer (Lautier, 2008). 1Tunisia has been welcoming numerous foreign patients to its medical facilities since the 1990s.
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In fact, publisher LucasArts was apparently so confident in the abilities of Obsidian Entertainment to provide the next installment of the Knights of the Old Republic franchise that, despite the developer’s considerable head start, they gave them a mere 14 months to finish the game and a skeleton crew to work with.ĭeveloper Obsidian and the considerable talent among their founding members may have not been the typical recipients of the “get it done” video game sequel, but their situation was fairly standard for such an arrangement. His usual devotion to the source material of any adaptation he worked on was especially necessary in this case, as Knight of the Old Republic took place in a period barely referenced by the Star Wars films, but was also just another sign that Knights of the Old Republic II was in the right hands. * Nav arrows for passive Jedi powers were not set to the same height as all other Action Buttons.Buy Star Wars: Knights of the Old Republic II on Amazonįor his work on Knights of the Old Republic II: The Sith Lords, Avellone reportedly grabbed every single piece of media and content he could get his hands on that bore the Star Wars name. * Buff decal for 3rd party member's avatar was set to the incorrect height and would not display * Bug that inaccurately displayed enemy health has been fixed. gui file in order to resolve character portrait issue introduced in v.1.4 (caused by me monkeying around, trying to make it pretty for 16x10) #Knights of the old republic ii mod download* Applied all 1.1 and 1.4 fixes to "clean" download of Alien's original. * Resized all minimap elements to correct 16x9 dimensions. * Resized NPC name and health bars to correct 16x9 dimensions. * "bark bubble" will now appear when mini-map is disabled (both 16x9 and 16X10). * Support for 16x10 resolution (optimized for 1680x1050) This fix is only recommended if you are using the 16x10 version of the mod. *Fixed issue where down arrow for the personal shield action button was placed in the same location as the up arrow. * Fixed issue where Item Lost indicator was placed in the same location as the Alignment Shift indicator. A bugfix has also been applied that resizes and relocates the level-up and debilitated decals for Char1 party member avatar. * For 1680x1050: Gameplay buttons have been consolidated (I really liked how this turned out in the new 16x9 version and applied the changes here as well). #Knights of the old republic ii mod installPlayers with 16x9 should install either 3.0 or 2.02, but not both. Alien's original version with all fixes up to 2.02 is included in this download. * For 1920x1080: The UI has been been completely re-written. #Knights of the old republic ii mod modMost of the extent of the new mod can be seen in the menus, where UI elements have been resized for consistency or to resolve skewing caused by upscaling from 800圆00. Mostly left the main UI alone except to fix a bug with action bar description Readded v3 as an download option for GOG users Find equip_p.gui in the game's install directory and make a backupĭelete equip_p.gui from the install directoryĮxtract the contents of the download to Override. *Steam (Aspyr version) Installation Instructions* To uninstall, remove the installed files. Select either the 16x9 or 16x10 version (not both) *CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions* Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).Īfter some digging around, I was able to fix these issues and am releasing the fix with Alien's permission. Original mod info (including link to download and screenshots) can be found here:Īs you can see, Alien's work is remarkable. Tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool. Special Thanks to the following individuals:Īlien - For the original version of the 16x9 mod, without which none of this would have happened. Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords #Knights of the old republic ii mod updateTHE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K. To change task scheduling defaults open „Edit” > „Project Options…” or use the toolbar icon and choose the „Calendar” tab. It can also help you synchronize task scheduling with what you've established in the working time calendars for resource availability. You can change task scheduling defaults to indicate how much time you want to constitute a day, a week and a month when entering and reviewing durations in a task view.Instead, you can set resource calendars to account for nonworking time. Avoid defining such things as vacation as tasks.Shorter tasks allow you to more easily estimate time and resources. Define the tasks that are short compared with the overall project duration.Make sure that tasks have clear criteria for completion.You should break them down in more detail for riskier areas. Break down tasks to the level of detail that you want to track.You can insert a task between existing tasks by selecting the row where you want a new task to appear and click on the „+” mini toolbar icon.Press „CTRL” ⌃ and „RETURN” ⏎ to set a line break in table fields (edit mode).After that press „ALT” ⌥ and „RETURN” ⏎ to insert a new row. Press „RETURN” ⏎ to leave the edit mode.It's important to note that you can schedule your tasks most effectively by entering only „Name” and „Duration” for each task and letting iTaskX, after linking, calculate the start and finish dates for you. In the „Name” field, type a task name and in the „Duration” field, enter the time required to complete the task, as a number followed by „m” for minutes, „h” for hours, „d” for days, „w” for weeks or „mo” for months.ĭon't enter „Start” or „Finish” dates yet.Select „Gantt Chart” or „Task Sheet” in the „Views” toolbar icon. She had spent the ’70s as the wholesome good girl at the heart of AM radio, soft and gentle and certainly inoffensive. Of course, none of this is what anyone was expecting from Olivia Newton-John in 1981. In other words, it was perfect - particularly from the vantage of early MTV, where the golden rule was quickly established: Ensure that nobody can ever hear your song without also picturing the video again. It’s campy, it’s sexy, and it’s totally incomprehensible from a narrative standpoint. Set in a gym that looks more like the final level of an early arcade game - the kind of sharply geometrically defined, impossibly shiny-surfaced room that only seems to exist in ’80s music videos - Newton-John leads a group workout with a bunch of oiled-down muscle men, who inexplicably turn into overweight klutzes (and then back again) over the course of the video. #Olivia newton john physical tvSo did the rest of its parent LP of the same name, actually: Physical was released as a whole video album, a pioneering practice in ’81, which earned Newton-John a primetime Let’s Get Physical TV special (and, eventually, the second-ever video of the year Grammy.) But the title track’s clip was the crown jewel. “Physical” debuted on September 28, 1981, less than two months after the seismic launch of MTV, and oh boy did it have an accompanying visual ready for the occasion. Once you’ve got the Osmo base and reflector that comes in the starter kit, you can add on other games to mix up the lessons for your kids. The suite of games that comes with each kit is well-rounded, covering appropriate developmental skills for that age range and offering several levels of difficulty to grow with your child. #Osmos apps downloadThe kit also comes with all of the game pieces you’ll need to play the games, and of course, grants you access to the apps you’ll download to your device. This points the view of the camera down to your child’s work surface so that Osmo “sees” their work. Osmo Starter Kits Little Genius Starter Kit (Ages 3–5)Ĥ games with pre-reading, storytelling, and fine motor-skill development Genius Starter Kit (Ages 6–10)ĥ games with problem solving, spelling, puzzles, and math Creative Starter Kit (Ages 5–10)ģ games with storytelling, problem solving, early physics, and creative drawing Explorer Starter Kit (Ages 5–12)Ī combination of the Genius Starter Kit and Creative Set - 7 games with an emphasis on coding, drawing, and creativity How Osmo WorksĮach kit comes with an Osmo base and red reflector that sits over your iPad or Kindle Fire’s camera. Learn more about how the system works and read on for their reviews. Our writers’ children ranged in age from 3–6, but Osmo games are actually designed for children ages 3–12. We asked five of our writers to try Osmo with their kids and share their honest opinions. Osmo creates unique, hands-on learning experiences in a variety of areas: problem solving, creativity, fine motor-skill development, spelling, reading, math, and coding. Osmo prompts the child to use game pieces to build a letter out of sticks, create a picture out of shapes, spell a word, etc, and then it can “see” what your child has created, making a real-time connection between your child and the game and actively engaging your child in the learning process. It’s really cool-Kids use tangible pieces to play the Osmo games. Osmo, an award-winning educational games system that works with iPads and Amazon Fire tablets, takes this idea a step further by incorporating real-life play into their apps. There’s little developmental value in letting our kids watch YouTube videos of other children playing with toys (although most of us here at San Francisco Moms Blog have let our kids do this!), but when children play educational games online, they are engaged and learning new skills. What often gets missed in this conversation is that not all screen time is created equally. A big challenge in modern parenting is figuring out how much screen time we should allow our young children. |
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